โ Requires a full keyboard!
๐ Background Link to heading
๐ฎ Controls Link to heading
- Arrow Keys: Move
- Up: Jump
- Z: Attack / Accept
- Down / Space: - Enter shop
- Down: - Take item / Interact
- Left Alt: - Use item
- Page Down: - Select stones like weapon
- Right Alt: - Select sword like weapon
- Insert: FORBIDDEN (And I will know if you press this button)
- Right Ctrl: This will make you unable to move. Press again to disable.
๐ Goal Link to heading
Items Link to heading
Sword - 10g - It’s a sword Longsword - ?? - Deals extra damage, what seems like 1.5x the normal sword. Boots - 15g - Makes your jump larger, but less controllable. Also reduces fall damage by I think 1/2 Hat - 36g - I have no idea what the hat does.
Coin Spawns Link to heading
- Starting screen: As you walk back towards the start
- Four vertical clouds: Passing around the middle of the third platform
- Snakes and Quicksand: Trigger is near the ceiling rocks
There are too many instances of positional triggers to list here, they’re all over the game.
๐ Notes Link to heading
Jump velocity is almost perfectly linear, with only a slight acceleration curve at the peak of the jump. Jumps carry horizontal momentum with almost no ability to course-correct. Vertical jumps are basically useless, while running jumps are neary impossible to alter. It’s like Ninja Gaiden, but worse.
Fire-breathing golems are weak to rocks.