โ— Requires a full keyboard!

๐Ÿ“– Background Link to heading

๐ŸŽฎ Controls Link to heading

  • Arrow Keys: Move
  • Up: Jump
  • Z: Attack / Accept
  • Down / Space: - Enter shop
  • Down: - Take item / Interact
  • Left Alt: - Use item
  • Page Down: - Select stones like weapon
  • Right Alt: - Select sword like weapon
  • Insert: FORBIDDEN (And I will know if you press this button)
  • Right Ctrl: This will make you unable to move. Press again to disable.

๐Ÿ Goal Link to heading

Items Link to heading

Sword - 10g - It’s a sword Longsword - ?? - Deals extra damage, what seems like 1.5x the normal sword. Boots - 15g - Makes your jump larger, but less controllable. Also reduces fall damage by I think 1/2 Hat - 36g - I have no idea what the hat does.

Coin Spawns Link to heading

  • Starting screen: As you walk back towards the start
  • Four vertical clouds: Passing around the middle of the third platform
  • Snakes and Quicksand: Trigger is near the ceiling rocks

There are too many instances of positional triggers to list here, they’re all over the game.

๐Ÿ“ Notes Link to heading

Jump velocity is almost perfectly linear, with only a slight acceleration curve at the peak of the jump. Jumps carry horizontal momentum with almost no ability to course-correct. Vertical jumps are basically useless, while running jumps are neary impossible to alter. It’s like Ninja Gaiden, but worse.

Fire-breathing golems are weak to rocks.